Tutorials

Latest Tutorials

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Creating a bounty system
by 001[GameFan]

What will make a game even more exciting? A bounty. For example, a player cannot attack a good character as it will increase their bounty, and good deeds decrease the bounty. All done with a few custom events, one variable and a map.
Radars (OUTDATED) :: Very Helpful
by Scaveleon

Have you ever played an online First Person Shooter? Well, you must've noticed that those games has a radar! A must have for new tech games!
Generate a Random Number/Color :: Extremely Helpful
by In_the_Bushes

This tutorial will show you how you can make a random color/number for clothes, vehicles, etc...
Password Protected Save Files (Version 1.0.1) :: Helpful
by bunny123

Do you want to ask users if they want to add a password to their save files so no one else can play on their game? Find out how here!
Your first game
by 001[GameFan]

Beginners guide in plain english with no technical language, great for making a first game.
Make your very own 001 OS! (subscribers ONLY) :: Helpful
by 2cool4me4

2cool4me4 here! In this tutorial, I will be showing you subscribers how to make 001 OS in your game. I include all of the HUD files in an easy .zip file!
Adding the players 'avatar' to the HUD :: Barely Helpful
by Crossfire

This will only work if you have 1 set character.

This is a guide to show how to have a picture of your main character at the bottom of your HUD
Make a Monster Explode on Death :: Very Helpful
by Dustrunner97

Making a monster explode with and without blood on death.
Making a Leaderboard/High Score table
by Tomeh999

How to make a high score table with points and name for your 001 game, includes saving and loading the score.
E-Z Chat System :: Extremely Helpful
by steelface

One thing I've noticed is that not many games I've seen feature in-game conversations, other than through Message Box, which isn't the best for fast-flowing speech and visual action. It isn't convenient to have a massive gun battle, for example, interrupted by a message that takes up a good part of the playing screen and requires you to hit enter before you get killed.

This system lets you make dialogue quickly, and it can easily include extra events without having to go to another script.
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