News

001 Game Creator 1.010.000!

Friday, April 27, 2012 - Mike

After more than a year of waiting, the new version is finally out.

Many new features have surfaced. Camera views allow you to take control of the viewing area, show more than one location or map at a time, which allow you to do some neat split-screen and picture-in-picture elements to your games. Mouse support is finally available, optionally allowing you to take control of your game with, well, your mouse. You can now run scripts within the editor, which can prove to be useful if you want to mass-edit things in a map or make a map generator. Sprites and effects have now been merged into a brand new editor - it takes a bit getting used to, but it's well worth it. Each actor in a map can contain variables, which give you a bit more power over statistics, especially considering the way actor templates are designed. Custom events can now branch into different paths, finally making it possible to make your very own branch event. Fonts now have the ability to be anti-aliased and you can now edit them as if they were a regular graphic. Audio has been greatly enhanced in that you can set variability to pitch, volume, and randomized samples.

With all these new features, we've finally included some example projects that cover a broad set of topics: battles, cinematics, dynamic dialog, interfaces, lighting, particle effects, picture-in-picture, sounds and split-screen local multi-player.

We've included two new demos to go alongside the RPG demo previously included. There's a space shooter demo that shows off the item and effect features. There's also a tower defense demo that shows off the camera view fields and mouse features.

The default RPG template now includes many pre-built enemies and NPCs to help new users jump right into making a game. The beginnings of a point-and-click template is available. And the platformer template has a ground tile and a character to get things going. Over the course of this version, more and more assets for these templates will be developed, thanks to the contributions from subscribers.

New Version, Contest, Translators and Artists

Tuesday, May 31, 2011 - Mike

We just released a new version of 001 Game Creator definitely worth checking out - contains many bug fixes, and a lot of cleanup for a more enjoyable experience.

The contest is coming to an end in two months - if you're not involved yet, it isn't too late.  Something small and good, could beat a larger project.

As usual, we're still looking for translators, especially French, Italian and Japanese.  Please contact us if interested - you could get free betas out of it.

We are also still looking for any pixel or illustrative artists.

Enjoy the new version, contest and the summer!

April Fools! - Outdated, but free

Friday, April 01, 2011 - Mike

April Fools. I mean, really... Part of me wanted to wait until the end of the day. But some people were getting really upset. No, 001 will never be paid - the whole point of the project was to be free. I've spent the last few years just finding ways for 001 to remain free. I must say, a lot of the team really enjoyed the reactions. I personally greatly appreciated a lot of the positive feedback from this, even though this will never happen. For those who knew this was a joke, I hope you enjoyed it and look forward to what I have in store for next year ;).

For the original post, see the forums.

Cash Prize Contest and New Version

Saturday, March 12, 2011 - Mike

Subscriptions can be paid with Cellphone & 79+ other methods

Tuesday, December 07, 2010 - Mike

We now also accept: Ultimate Game Card, Cash, Cheque, Interac, Cellphone, BPay, Boleto Bancario, Western Union, Bank Transfer, and 70 others.

The minimum payment using the alternative system is now monthly to match the original Paypal system, for those who couldn't afford the trimonthly tier.

Want online multi-player?

Thursday, October 14, 2010 - Mike

I just put up a new version of 001 that fixes some confusing bugs with actor templates, adds a bunch of events and use values for collections, and many other improvements worth checking out.

After talking with the beta testers (sometimes referred to as alpha testers), they pretty much convinced me that multi-player is a must.  I made a deal with them...

Once the facebook group has 2000 members, I will begin working on online multi-player.

Is this possible?  Yes - there's thousands of people that visit this site weekly.

So how about it?

Click here.
Click "Like" if you haven't already. Then click the "Suggest to Friends" button on the far left.
Select everyone, spread the word, support 001, and I'll return the favour by beginning online multi-player :).

Enjoy!

New Site, New Version, New Translations, New Facebook Page

Sunday, October 03, 2010 - Mike

We are all excited to finally present to you with an updated web-site (which now has resource rating, larger font, nicer layout, updated screenshots, larger game screenshots, and so on).

Thanks to subscribers, we have a new default art.  When creating a new project, just pick the "Pro Assets" option.  Do not worry, Pierre's art still an option.

The new version includes support for platformer games, among hundreds of other new features and fixes.  Characters, vehicles, turrets and dynamic objects are now in one system called actors.  And finally we have templating: allowing you to make a character once, place it anywhere as many times as you want, and edit the character after.

Our translators have translated 001 in many different languages.  Other languages to come - please contact us if you're interested in helping with this effort.

We have a Facebook page now - if you like 001, please like the Facebook page.

I've updated the contribute page, you all should check it out if you're interested in seeing how you can help us out!

Enjoy!

Soon

Tuesday, September 07, 2010 - Mike

1.8 will be out soon.  I don't know when (as usual), but a lot shall change, and you shall enjoy it!